#    Size of protected area around protection node limiting player interaction
protector_radius (Protector Radius [max 22]) int 5

#    Flips player around when accessing protected area to stop lag griefing
protector_flip (Protector Flip) bool false

#    Hurts player by amount entered when accessing protected area, 0 to disable
protector_hurt (Protector Hurt) int 0

#    Allow teleporting of protection violators
protector_teleports (Protector Teleports) bool false

#    Require teleport warnings before violators are moved
protector_teleports_warn (Protector Teleport Warnings) bool false

#    Allow player-defined teleport destinations. This setting is ignored if protector_teleports is False.
protector_teleports_player_defined (Protector Teleports Player Defined) bool false

#    Default teleport destination (in "x,y,z" form). Typically set to match staticspawn or a jail. This setting is ignored if protector_teleports is disabled.
protector_teleports_default_destination (Protector Teleports Default Destination) string 

#    Sets a protected area around spawn by node radius given
protector_spawn (Protector Spawn) int 0

#    Enables PVP inside of protected areas
protector_pvp (Protector PVP) bool false

#    When true will allow PVP inside protected spawn area
protector_pvp_spawn (Protector PVP Spawn) int 0

#    When true will allow PVP inside all protected areas at night time only
protector_night_pvp (Protector Night PVP) bool false

#    Interval in seconds that protection field is shown
protector_show_interval (Protector Show Interval) int 5

#    Interval in seconds that HUD ownership text is updated, 0 to disable
protector_hud_interval (Protector HUD Interval) int 5

#    Enables craft recipe for protection block
protector_recipe (Enable Protector recipe) bool true

#    Enables craft recipes for protected doors and chest
protector_crafts (Enable Protector door/chest recipes) bool true

#    Enables protection messages in player chat
protector_msg (Enable Protector Messages) bool true
